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06/24/26

Alchemy is a worker placement game that needs a lot of polish. It has had one playtest so far and a lot of issues were identified. Before it can go back into playtesting, every card of the game needs a visual uplift to make the game make more sense. THe gameplay could not be tested as the barrier to understanding was too large. Players didn’t quite know how to play, so how could they say it was fun? This game is not back at the drawing board, but will need quite a bit of time to go through and add a lot of visual polish to help the game be easier to understand and less chaotic. Kriltch thinks it’s fun, in concept, as you are making potions with alchemy, changing the state of matter to match recipes and make a lot of moola. But to get there, you need a label on which bottle is poison and which is soda, to use a painful metaphor.

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A Novel World